UEFN GAME DEVELOPMENT / DIRECT DEVELOPER PARTNERSHIP

FROM CONCEPT TO IMPROVEMENT.UEFN GAMES BUILTDIRECTLY BY THE DEVELOPER.

12 games shipped · 7M+ total plays · 9,303 peak CCU

Nearly three years of hands-on UEFN production. The same developer handles planning, level design, Verse, bots, testing, launch, and post-release improvement.

Published UEFN games and performance analytics
SELECTED RESULT9,303ALL-TIME PEAK CCU
SCROLL ↓

PROVEN BY SHIPPING

Hands-on experience across planning, production, launch, and improvement.

12UEFN GAMES SHIPPED
7M+TOTAL PLAYS
9,303ALL-TIME PEAK CCU
~3 YRSHANDS-ON UEFN

PROJECT FIT

When ZyrenStudio is a good fit

01

Turn an idea into a UEFN game

We can structure the concept and core experience even before every specification is fixed.

02

Bring in focused Verse expertise

Custom rules, rounds, win conditions, loadouts, and other systems are translated from requirements into implementation.

03

Validate feasibility first

When UEFN limitations are uncertain, Specification & Technical Validation can de-risk the full build.

04

Outsource the UEFN portion of a larger project

Studios and agencies can engage ZyrenStudio for a focused production phase or Verse implementation.

UEFN development workspace

DIRECT01DEVELOPER

SOLO EXPERT STUDIO

THE PERSON YOU SPEAK WITH
BUILDS THE PROJECT.

ZyrenStudio is a specialist UEFN brand operated by one developer. There is no handoff from sales to production: the developer behind 7M+ total plays handles the conversation and the build directly.

01

Nearly three years in UEFN

Continuous hands-on experience across building, publishing, and improving games.

02

Direct design-to-build thinking

Gameplay goals and technical feasibility are evaluated together.

03

Validate before overpromising

Uncertain features can be checked through technical validation and, when needed, a small PoC.

04

Specialist production is scoped

If custom assets or outside specialists are required, scope and cost are confirmed first.

CAPABILITIES

ONE CONTINUOUS PATH,
FROM IDEA TO IMPROVEMENT.

Scope can cover a full game or a focused technical component.

01

New UEFN Game Development

Concept definition, game design, level design, implementation, testing, and launch.

↗
02

Custom Verse Systems

Custom rules, rounds, teams, loadouts, scoring, win conditions, and gameplay systems.

↗
03

Bots and NPCs

Bot and NPC behavior integrated with the game flow and intended player experience.

↗
04

Map and Level Design

Player flow and readability designed around the game rules.

↗
05

UI, HUD, VFX and Audio

Clear information design and presentation integrated into the gameplay experience.

↗
06

Existing Project Improvements

Diagnostics, bug fixes, feature development, and gameplay improvements.

↗

FEATURED CASE

THE RESULT,
AND THE WORK BEHIND IT.

A representative release developed from concept through post-launch improvement, presented with its goal, scope, and implemented systems.

HEROES FFA performance analytics

COMPETITIVE FFA / UEFN

HEROES FFA

Goal
A competitive FFA designed for short, repeatable sessions
Scope
Concept / Game systems / Map / Post-launch improvement
Implementation
Loadouts / Game flow / Round and win-condition logic
Peak CCU
9,303

A competitive FFA experience developed and released with post-launch iteration informed by player data. The work covered concept, implementation, launch, and improvement.

DRIVE FFA
VEHICLE COMBAT

DRIVE FFA

Tap for details +
Goal
Vehicle-combat FFA built around fast repeatable matches
Scope
Concept / Game systems / Map / Release
Implementation
Vehicle combat and FFA match flow
Result
Built and published
WEAPON 1 TO 999
PROGRESSION SYSTEM

WEAPON 1 → 999

Tap for details +
Goal
A clear progression experience driven by changing weapons
Scope
Concept / Game systems / Map / Release
Implementation
Weapon progression and gameplay flow
Result
Built and published

PHASE 01 / DISCOVERY

BEFORE WE BUILD,
WE DEFINE WHAT AND HOW.

For new games and custom systems, production does not begin with assumptions. We first organize the game specification and the UEFN implementation approach. When needed, hands-on validation clarifies feasibility, constraints, and the production scope before full development.

PHASE 01

Specification & Technical Validation

From ¥100,000
  • ✓Game specification
  • ✓Required features and priorities
  • ✓UEFN implementation approach
  • ✓Technical feasibility
  • ✓Small PoC when required
  • ✓Constraints and alternatives
  • ✓Full-development scope
  • ✓Development process
  • ✓Formal quote

This phase may be skipped when a sufficient specification already exists and there is no meaningful technical uncertainty.

Primary deliverables

Depending on the project: game specification, feature list, implementation approach, validation results, constraints and alternatives, full-development scope and process, and a formal quote.

When full development follows

When ZyrenStudio continues into full development, the base ¥100,000 fee is applied to the full-development budget. The specification fee is not charged twice.

Schedule

The timeline is confirmed before the phase begins after the research and validation items are reviewed.

01
PAID PHASESpecification & Technical Validation
→
02
INDIVIDUAL QUOTEFull Development

ENGAGEMENTS

TOTAL BUDGET,
TWO CLEAR PHASES.

SIMPLE GAME

Simple UEFN Game

TOTAL BUDGET GUIDEFrom ¥300,000

Specification & Technical ValidationFrom ¥100,000

+

Full DevelopmentFrom ¥200,000

A small game built primarily with standard Fortnite devices.

NEW GAMESTANDARD / RECOMMENDED

New UEFN Game Development

TOTAL BUDGET GUIDEFrom ¥700,000

Specification & Technical ValidationFrom ¥100,000

+

Full DevelopmentFrom ¥600,000

Concept, map, game systems, testing, and launch handled as one engagement.

CUSTOM DEVELOPMENT

Full Custom Development

TOTAL BUDGET GUIDEFrom ¥1,200,000

Specification & Technical ValidationFrom ¥100,000

+

Full DevelopmentFrom ¥1,100,000

A fully developed game combining custom rules and multiple systems.

BUSINESS / BRAND

Business and Promotional Projects

TOTAL BUDGET GUIDEFrom ¥2,000,000 / Custom

Specification & Technical ValidationFrom ¥100,000

+

Full DevelopmentFrom ¥1,900,000

For companies, studios, agencies, brand campaigns, and events.

The total budget combines Specification & Technical Validation and full development. The validation phase may be skipped when the specification is sufficient and the implementation is clear, or for a very simple game based on standard Fortnite devices. Final pricing depends on scope, features, assets, and timeline.

PROCESS

FROM FIRST BRIEF
TO LIVE IMPROVEMENT.

01

Free Consultation

We confirm the game idea, goals, budget, and preferred timing.

02

Overview and Budget Range

We assess the project scale, recommended route, and approximate budget range.

03

Specification & Technical Validation

When required, this phase starts from ¥100,000 to define the game specification, implementation approach, and technical feasibility.

04

Final Specification and Quote

We confirm scope, deliverables, review methods, exclusions, and the formal full-development quote.

05

Full Development and Reviews

Production follows the confirmed specification with reviews at meaningful milestones.

06

Testing and Launch

The experience is playtested, adjusted, and prepared for release.

07

Analyze and Improve

Post-launch data can inform a separate improvement phase.

SCOPE & LIMITS

WHAT WE BUILD,
AND WHAT WE VERIFY.

01

UEFN platform constraints

Not every requested feature is possible in UEFN. Uncertain areas can be addressed through Specification & Technical Validation.

02

Post-launch outcomes

Epic review, Discover placement, play counts, and revenue cannot be guaranteed.

03

Assets and specialists

Paid assets or specialist production are identified and quoted before they are added to scope.

FAQ

Questions before you inquire

01Can I inquire without a finished specification?+

Yes. The free consultation confirms the project overview, budget range, and the right next step. Detailed specification work is handled through Specification & Technical Validation when required.

02What if I do not know whether a feature is possible in UEFN?+

Specification & Technical Validation can clarify uncertain functionality and include a small PoC when hands-on verification is required.

03Can you build every genre and advanced system?+

No blanket claim is made. We review the concept and required features, then communicate feasibility honestly.

04Can I hire you only for Verse or an existing project?+

Yes. The quote is based on the required functionality, current project state, and expected deliverables.

05Do you support NDAs?+

Yes. Select the NDA requirement in the inquiry form and we will confirm the next steps.

06When is pricing finalized?+

The free consultation provides an approximate range. When Specification & Technical Validation is required, the formal full-development quote follows after that phase confirms the scope.

07Can you support post-launch improvements?+

Yes. A follow-up scope can be defined around player data and specific gameplay improvements.

08Are plays or revenue guaranteed?+

No. Past results demonstrate experience but do not guarantee future placement, play counts, or revenue.

FREE CONSULTATION

NO FINISHED SPEC REQUIRED.
START WITH A CONVERSATION.

Share the game you want to build, the features you need, and your expected budget. The developer reviews your inquiry and advises on three points.

✓ Whether a full-development quote is already possible✓ Whether Specification & Technical Validation should come first✓ The approximate total budget range
When detailed specification work or hands-on technical validation is required, we will propose a Specification & Technical Validation phase from ¥100,000. There is no charge for submitting an inquiry.

SMALL-SCOPE SUPPORT

Small-scope support on Coconala.

Use the inquiry form above for full development and business projects, or choose a focused service on Coconala.